WOLVERINE
{{Monster Table
| creature=
| style=
| size=Medium | type= Animal
| hd= 3d8+15 | hp=28
| init= +2
| speed= 30 ft. (6 squares), burrow 10 ft., climb 10 ft.
| ac= 14 (+2 Dex, +2 natural) | touch= 12 | flat= 12
| bab= +2 | grapple=+4
| at= Claw +4 melee (1d4+2)
| full_at= 2 claws +4 melee (1d4+2) and bite –1 melee (1d6+1)
| space= 5 ft. | reach=5 ft.
| sa= Rage
| sq= Low-light vision, scent
| fort= +7 | ref= +5 | will= +2
| | str=14| dex=15| con=19| int=2| wis=12| cha=10
| skills= Climb +10, Listen +6, Spot +6
| feats= Alertness, Toughness, TrackB| env= Cold forests
| org= Solitary
| align= Always neutral
| cr= 2
| adv= 4–5 HD (Large)
| la= —
}}
These creatures are similar to badgers but are bigger, stronger, and even more ferocious.
COMBAT
Rage (Ex): A wolverine that takes damage in combat flies into a berserk rage on its next turn, clawing and biting madly until either it or its opponent is dead. It gains +4 to Strength, +4 to Consitution, and –2 to Armor Class. The creature cannot end its rage voluntarily. Skills: Wolverines have a +8 racial bonus on Climb checks and can always choose to take 10 on Climb checks, even if rushed or threatened. SEE WIKIPEDIA ENTRY: Wolverine- System Reference Document -> List of Creatures (SRD)
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Category:SRD Category:Creature Category:Animal Type Category:Neutral (Law-Chaos) Alignment Category:Neutral (Good-Evil) Alignment Category:CR2 Category:Cold Climate Category:Forest Terrain Category:Medium Size Category:LA-{{OGL Bottom|the System 3.5 Reference Document|SRD}}